Improve My Game Jam 28: Changes outline
Timeline
the event bellow happened at chronological order:
make replayability better
fun way to say I added a keyboard shortcut to restarting the game, which helps keep you in the flow of things.
made more clear when the ray deals damage
before the ray would flash bright red on the moment it dealt damage, but a friend of mine commented that it seems that the ray should deal damage when it started appearing the white sparks, so I decided to lean into the white instead of the red, now the moment the ray deals damage it flashes white, and I think that it made way better.
all rays spawn inside the screen now
previously some rays where spawning outside the screen because I'm dumb there was a bug in the spawner, now fixed.
updated the ray animation
now it has a better transition from the "red" part to the "with white sparks" part, it just makes it feel more like a single thing charging up.
added a whole audio system
I composed and added audio to the game :D
The BGM is kinda,,, I donno,,, don't think I like it very much, but it's not unpleasant to hear in repeat, so I guess that's good enough.
It was quite challenging to sync the ray sound with the background music, and at the end, when playing in the browser, I feel like the music doesn't even line up well enough with the ray sound (which should work as a baseline for the beat), but you know? It was fun to code the audio system.
I'm looking forward on re-using and building uppon this audio system on future projects.
added way to play on mobile
added support for a touch controller, by just draging your finger in the direction you wanna go, I should work on a better visualization for this, but who knows.
added a visualization for the touch controls
also added a deadzone to the movement, as I think that's was useful.
Files
Blob and Ray
make blob survive the rays, share your highscore :D
Status | Released |
Author | Vinícius Hoyer |
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